Just finish coloring another piece from line art folder, the title on this one is "Children Playing With Leaves" where 3 children are happy playing with leaves under the big giant old tree. This one is a continuation of those illustrations with big old tree as part of it, below is the illustration:
Aside from that, just developed a possible method that would help someone to illustrate a set of project particularly cartoon and children's illustration more faster. Noticed that the currently effective method, the graphingpoints sets precision in characters, settings, backgrounds and other elements in an illustration, as well as perspective view when used together with the newly develop circularpoints. This new method will be named framingcanvas as for now and it was tested 2 times already at work even if the work load are kind of complicated, and, has more advantages than disadvantages. Maybe this one only suits the methods currently used since it can adjust directly to the square inside the graphingpoints, aside from that it pinpoints the elements with similar scene, thus, making it more easier to plan for objectillustration or the method of separating illustrations or making them different from one another but inside a single whole concept illustration, making them movable and replaceable when it is required.
Here is the feature of graphingpoints by default, it is a simple group consisting of 2 layers of horizontal and vertical lines:
Currently, it is always effective in all aspects of line art process, it helps someone whose anatomy and understanding in human and background elements and it helps to minimize rough sketches and tracing, one common disadvantage is that someone can get so much dependent on this and neglects proper posture and proportion, for example in illustrating a standing human being, the head can become bigger while the body length becomes smaller, hands become bigger from the other hand. Those are common disadvantages that can be solved with study human anatomy references, but this one helps effectively in objectillustration a method that makes illustration elements an object, a movable piece that can be move everywhere on canvas, below is a short view:
Focusing the image on 3 objects, 1 girl and 2 boys, anyone can look at it as a plain line art, a drawing of those 3 characters, but the objectillustration makes them movable because of a layer of white, a layer that serves a mask, below is an image:
The layer named whitefill enables a single line art to be separated from other elements making it flexible when the illustrator likes to move it a little bit to improve something in his/her work. Proper layer grouping is the best effective way to separate the objects inside the whole illustration. Those were some methods that's been tested and considered the strongest effective processes, maybe not for others, nor for all, but only for those who are few. But it's really handy and it's still growing, when an illustrator whose anatomy is excellent, there's a possibility that these methods can perform at it's best. But for now since anatomy is way far, even on the average, someone needs to study, I need to study to see if the full potential of those methods... It's also quiet amusing when there are tutorials that display a similar idealism, but with a different method, it makes you happy and become interested on there works. Samples for framingcanvas are displayed below:
On those images, the illustrations are displayed as a whole but not as separate .psd files, making it easier to see how the rough sketches are displayed compared to one another. This would probably make the thinking and conceptualizing of an illustration much easier compared when they are separated and it's easier to create objects when everything is displayed as a whole. Hahaha, this still needs to be tested for a couple of work load to see if this is another method that is effective.